"After our previous game release Blip Blup, we sat down around early April of last year to prototype new ideas," says Gray of Monument Valley's creative origins. In our latest Making Of feature, ustwogames' executive producer Dan Gray discusses how the game was conceived, the advantages of working alongside non-gamers, and why he wouldn't want to watch Bruce Lee punching henchmen for seven hours. Monument Valley's glowing reviews and strong App Store performance suggests the team did just that. A gorgeously presented puzzler made by a small group of eight within ustwo, it's a title that had no initial brief beyond ‘make something special'. As such, its games team's approach is a little different. A self-described "global digital product studio", it's a company that specialises in user interface design and app development for clients as varied as Barclays, Tesco and Google.
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